The robots themselves are excellent designs. For whatever else Atomic Heart is or isn’t good at, Mundfish has at least created a fascinating world with a very unique look to it. You can see how impressive it would all be if sentient lawnmowers weren’t trying to trim the verge off your head. The landscape and architecture are an eye-catching and evocative fusion of past and future that brings to mind some of the more striking sci-fi worlds we’ve seen in media over the years. Visually, Atomic Heart is an impressive spectacle. This dynamic leads to genuinely amusing interactions throughout the story. While he benefits from the advancements of a machine revolution, he doesn’t hold much regard for the machines themselves and finds their naivety and inflexibility exasperating in the wake of the crisis. The protagonist is established early on as a compliant follower who carries out orders out of loyalty, despite being unsure of what he’s loyal to. The story satirizes the idealistic world it portrays, creating a farcical scenario where the priority is not saving humanity, but avoiding the negative optics that a surprise attack by a Soviet-led army of warbots would bring. Cleaning things up generally involves busting robot heads, but thankfully there is a bit more to it than that. The game’s protagonist, known as P-3, is a special agent with special abilities imbued upon him by a talking glove called Charles (yes, really) and is sent to clean up the mess before high-ranking officials visit. A political struggle boils over into an event where pretty much every peaceful robot enters ‘combat mode’ and murders the majority of the local population.
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